While playing the Telltale game, I started noticing that I was really thinking about how my decisions would affect and influence the game and the other characters. It was after the game that I sat and looked at my results and decisions and had to reflect on what kind of a person I would be during an apocalypse. The game really has an impact on the player, and there is a moment of realization when all your choices have some sort of consequence. The player is able to actively shape Lee's morals and actions and I think, after reading the articles and finishing the game, that it also, ultimately, shows a little peek into who the player is as a person; morally sound, ruthless, or willing to do anything for the good and survival of themselves and others. I'd like to say that throughout the game, I made the most moral decisions, but honestly, I know that if there was a choice between making the moral decision and making the most practical for survival, I would make the most practical decision, even if it had a moral consequence. Video games often make the player make choices, from meaningless, to completely interactive, and these choices that the player makes demonstrate the morals and ideals of both children and adult gamers. Before the Telltale game, I hadn't really played any games that made me question my decision-making and practicality vs. morality, but after, I have a deeper respect for the way video games have the ability to influence emotion and how it effects not only the game but the player.
Questions:
1). Do you believe that moral decisions made in games are actually tied to the morality of the player as a person?
2). Are the decisions you made in the game the same ones you think you would have made in the same real-life situation?
3). Could emotional impact of video games be utilized to influence children and how they perceive morality and decision making?
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