Friday, October 10, 2014

The Walking Dead and Reflective Decisions

After completing the final episode and reading these two articles, I realized how significantly video games could impact its users. Going through the whole game of The Walking Dead, I often struggled with the choices that we had to make. Although some argue that our choices were not that important, to me, it felt like every line I stated had some sort of consequence. This goes along with what Hamilton quotes from Sparky Clarkson, that “The players choices define who Lee is, whose company he values, what principles he chooses to uphold”, emphasizing how it is essentially up to us to decide what may be deemed acceptable and what is “too far” in this game world. However, these decisions that we make in the gaming world, I believe, are a direct reflection of our character in the real world. As Galloway states in his article, “Video games are actions”, and putting the player of the game in the role of deciding these actions is just as significant as deciding what books we read or what photographs we take – it reveals and determines what will shape our thoughts and future mindsets. Throughout the game I tried to present the best version of Lee that I could – being honest, selfless, etc., but I also found myself struggling with making the “right” decisions when faced with intense choices – for instance, I decided to take the food from the abandoned car, instead of leaving it for whomever it belonged to (now knowing it was that psycho guy, I would take it again). Video games push the minds of its players in ways that books and films cannot – they force you to make the decisions. In the argument of video games being relevant in today’s world, I believe that they could be used to demonstrate to children and adults qualities and values that one might strive to uphold, but, of course, they could also present an outlet for one to let out all the distraught emotions and feelings and actions that may be pent up. Before this I regarded video games as pretty pointless things, but now, I appreciate them for their intricacy and ability to deeply inflict emotional impact. Used in the right way, I think they could be a wonderful way to adapt many things.

1.     What kind of person would you say your decisions in the game created the ideal citizen of society?
2.     Was this citizen in the game different from the ideal citizen you would want in real life? Why?

3.     In what ways do you believe video games could be used to teach younger children life lessons? Could they be used to implement significant change in how we may view society?

No comments:

Post a Comment