Anita Sarkeesian brought up issue that I had previously
never thought deeply about until now – the issue of the damsel in distress
constantly portrayed in video games and the effects that it may have on our
culture. Personally, I believe I could argue both for and against the some of
the comments that she had to make. In arguing against her proposal that the
damsel in distress trope in video games needs to be monitored more carefully, I
think it is important to point out the violence seen against women everyday on
television shows and in films. Modern day films such as Batman: The Dark Knight Rises and Spider-Man 2 portray this. Needless to say, it is difficult not to
see some type of action or suspense movie and not have some sort of spin on the
victimized girl. Therefore, if the belief that domestic violence may stem from
just these video games – I think that is shortsighted – this trope is
everywhere in our culture today. However, I can also concur with her in the
argument that these video games may produce real, physical violence against
women. This, I believe, is due to immersive nature of interacting in the gaming
world. When you play a video game, a part of you becomes and identifies with
the character whom you are controlling, and with this increasing trope of
damsel in distress portrayed through scenes such as wives being brutally
murdered and daughters kidnapped, women asking for the men to pull the trigger
themselves, and the entrapment of the dead women’s soul, I believe it could
validly be argued that this produces masochist thoughts in whomever may be
playing out the video game. We become the stories that we take in,
subconsciously or consciously, we strive to fulfill these storylines out in our
real life – and with a story such as this one, it can cause detrimental
effects. All in all, as Erica stated, I liked how Anita presented these ideas
and yet states that we don’t play these games, or even create them, with the
intentions of stimulating these kinds of actions in real life. Games are that –
just games, and should never be taken literally. Unfortunately, our culture may
have reached a stage (with three women reported being murdered by husband or
boyfriend a day) where these issues may need to be investigated more
thoroughly.
Questions:
1.
Are there video games on the market that are
less violent, yet incorporate the same plot lines as the damsel in distress
that are as successful? Or is the damsel in distress trope only successful with
a decent amount of blood involved?
2.
Anita stated that the reverse situation of a
girl avenging the death of her husband/boyfriend is virtually nonexistent. If a
game such as this were to be put on today’s market, do you think it would sell
with the issue of feminism being more prevalent in today’s society?
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