Tuesday, September 30, 2014

Damsel in Distress: Parts 1&2

After watching the first two parts of "Tropes VS Women in Video Games", it is clear that many women gamers have had an issue with this for some time. The first video primarily focused on the depiction of women in video games always being the helpless, weak victim needing to be saved. The second part in this film series focuses on "how the plot device (in video games) is often used in conjunction with graphic depictions of violence against women". As a male watching this, I am questioning the significance of the argument against male characterization in video games. Before I continue, I would like to make a point that I can understand why a female gamer would become annoyed with always being a male hero in the game. As a female gamer, gender identity will automatically conflict when the protagonist is dominantly a male character. Women want to play a game where their own gender is the main character, saving the planet, not being saved due to a lack of ability.
With that being said, I would like to make a counterargument against the feminist view in video games. One counterargument I have is the decades in which her arguments are based off of. Yes, there are a couple games from only a few years back, but overall the examples she used were based off of video games from the 90's. In current video games, there is less sexism. The reason for this decrease in sexism brings me to my second arguing point. When video games first came out, the target market wasn't women, it was teenage boys. A teenage boy doesn't want to be a girl saving the world, they want to be a man. That was the purpose for the "damsel in distress" in many early video games, such as Mario. A man is "supposed to save the women", not the other way around. As time went on and more girls started to get into gaming though, the "damsel in distress" is almost non existent.
The "damsel in distress" isn't supposed to be offensive towards women, it is supposed to target young boys and provoke gender roles.
My concluding statement to this is; I understand where this women is coming from in her argument, but overall I don't think that society will view women any differently if their role in video games changes. Men have been told from the beginning of time that they are the protectors, women being heroines in video games won't change that.

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