In her second video, she points out that while the woman is the prize, she is also almost always physically abused or transformed into some other being, and in the case of the latter, needing to be killed in order to be saved. They almost seem to go hand in hand with each other, but why does it need to be that way? Why can't the woman run along side the man, aiding in combat and getting another prize, like cash money, which is what people want in real life anyway? I would definitely like to see a female centered video game, one more so that doesn't have her scarred by a war torn world that makes her strong, or where she has to fight a some creature to save herself.
Tuesday, September 30, 2014
Damsel in Distress 1 & 2
I'll come out and say it: I've always been a Sims girl. I like to think that I make my male and female characters the same, and I've never really strayed away from the Sims franchise, while my brother on the other hand has been a fan of almost every first person shooter/swordsman/whatever weapon bearing game that has come out in his lifetime. I've watched him play, and it never occurred to me as strongly as it is pointed out in parts one and two of the Damsel in Distress videos: these video games are exploiting the plot device of women being over powered and taken in order to drive the story. I can agree with most points she makes in her videos, the main one being that most female characters are made as prizes or goals to strive to. While in real life, finding a mate is essentially the biological life goal, most men do not have to fight a demonic monster or robotic zombie in order to win over his love interest that has been taken hostage, so why is this prevalent is so many video games targeted just to men? As she puts it, it is the epitome of "adolescent male power fantasies".
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